Saturday, 10 January 2015

Setting Goals !

Week 15

This week during my critical studies module I had a seminar where I looked at setting goals for myself. At first I found it really hard since the only goal I really had in mind was to just pass my first year, since I'm already repeating the year. but thinking more about it I decided that there were actually a few really important areas I felt I should set as goals and make sure I improve in even more so then I already am. It was things like improving my time scale skills since it's something I'm hugely improving at but still aren't too good at. I also want to set small gradual goals for digital art since I still lack a lot of skills so by doing small projects for myself, I think it will really help me build up on my knowledge and skills which is a huge aspect of the industry. I also wanted to improve my general knowledge and understand of the industry and especially 3D max and engine programmes .

Also this week I started Character modelling boot camp. Which is to help understand how to create the organic forms of a character better to help make in game character assets more believable and realistic. Especially since understanding the realistic forms is really important before stylizing the character and it proportions for example. this week really was just spent creating an extremely low poly body shape a couple time to get to grips wit where to start.

In life drawing I did the usual warm up 1-2 min sketches using the various methods of opposite hand, continuous line and not looking whilst drawing. I then focused on proportions with 5-10 min long sketches and then doing a little rendering.

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