Week 19
It's the second week of the character project and this week has really just been extending our designs further. Developing them the extra mile to ensure that our final design meets the style guide, criteria and has a solid basis/design. Firstly on a personal side of things I've sort of been out of remission on uni work side of things for reasons that couldn't be helped, however I do feel the need to congratulate myself on the basis that even with this I feel that I have still managed to be up to date with my work and produced an end final design that meets the specifications, has major interest for myself and a solid design which I am really happy with.
It's the second week of the character project and this week has really just been extending our designs further. Developing them the extra mile to ensure that our final design meets the style guide, criteria and has a solid basis/design. Firstly on a personal side of things I've sort of been out of remission on uni work side of things for reasons that couldn't be helped, however I do feel the need to congratulate myself on the basis that even with this I feel that I have still managed to be up to date with my work and produced an end final design that meets the specifications, has major interest for myself and a solid design which I am really happy with.
At the end of last week I received my first review on my initial design and generally my feedback was to continue the direction I was going, I was advised to experiment further with tonal values, look at adding more details such as belts and money bags and to then look into colour schemes for my design.
I decide to complete an extended research board on the extra details and possible props to give my character a more slightly obvious purpose and story. I looked into a belts to help brake down the garments, I looked more closely at the head scarf I have decide to have my character wearing, also a basket with wool and possible baby garments hanging out of it is a possible and main idea I think that I might explore more.
One of the main aspects I decide to create my female character around is that she is a pregnant woman, so one of the discussions I had with my 3D tutor was about how to help that come across on paper and as a 3D model, so the idea came across of rigging her to have a slight waddle, and the general posture of her back
Once I had some general extra details and props laid out I then looked at tonal values and colour. for the colour pallet I decide to re use the same one I had created for my village building project and the tree project and I used the same colour scheme throughout all projects so help keep it all look consistent and to fit together. I then created 8 colour different colour scheme to my final chosen design. I feel that in general all of the colours schemes work how ever some are a little to contrasting, and I am leaning towards designs, 1, 5, 6, and 7.




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