Saturday, 14 March 2015

Modelling my Toyota truck

Week 24

As concepting was based on purely an existing vehicle and references were provided I was able to get straight on with modelling my truck. I ended up modelling multiple versions first and then as none of them I really fitted the brief, maximized my skills or looked in good shape I decided to re start my project. The process was the same just with more efficient modelling and attention to the shapes/details. I used the symmetry modifier to strip model one half of my chassie and main body.  I then modeled my interior which I found fairly difficult at first to get the right shape and also how to distribute my tris. In the end I ended up using roughly 5,700 tris, staying within the tri budget and I feel my tris were efficiently used. I then assigned ID groups to my meshes to make applying textures and the unwrap easier.

ID Groups:

ID 1: Main body, wheels and windows.
ID 2: Interior and chassie.

Once I had modeled my truck I then moved on to unwrapping it. I began with the main body first and then the chassie and interior. The process for both was the same, I began by using the pelt mapping and planer map options to unwrap and also relaxing some parts when needed a little. Once each section was unwrapped how I wanted and felt were all uniform and none smeared. I then began too slowly set out my uvs on 2 maps split into my ID groups I had already set. I decided to have some uvs sharing texture space to maximize the map usage, once I had laid out my uvs I then rendered my uv template before placing them into photo shop and texturing them. For my textures I mainly used the reference photos provided, editing them, re sizing them and also re colours them with the hue and saturation mask tool. Some parts I did hand texture and also healed any seams I had. Still switching between Photoshop and 3ds max to check my texture progression.

Once I had completed my textures I then a created a multi sub material to apply both my textures to my models individual IDs as my model was one object with multiple parts.

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