Friday, 6 March 2015

New project !

Week 23

This week I was given my new project to model a Toyota truck that looks to a photo realistic finish, using fewer than 6000 tris. With a texture budget of 1 1024x1024 32 bit map with an alpha channel for the main body, windows and wheels. With 1 1024x1024 24bit map for the interior and chassie. Modeling the interior being a stretch goal and modeled from images you sources our self as no blue prints were provided for that.

This project is a 2 part one where the first part being modelling a basic Toyota truck is compulsory and then the second part being a stretch goal with the possibility of having extra marks/points given, is to zombiefy the truck, keeping the tri and texture budget consistent with the original truck modeled. I'm pretty confident that I'll not do to badly with this project since I find it fairly easy to model boxy type assets and I'm looking forwards to then being able to zombiefy it, it's definitely going to be fun.

Also this week I had a critical studies lecture where I was given the task of completing a postmortem on my meadevil character project instead of the usual asset template document, so I'm going to do that in a separate blog over the next few days as almost a part 2 to this one.

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