Saturday, 4 October 2014

Reflections on Returning to DMU as a first year.



This week I become a returning student to DMU, as you know studying Game Art Design. However instead of becoming a second year student like I'd hoped and was originally planned, I'm now a first year student again.  That's not to say I didn't work hard the first time around because I did and I'm happy with the effort I put in to wanting to pass, I just misjudged a few things. At first I felt that it wasn't something I should mention or that was a good thing even though I'm extremely pleased to get a second chance at becoming a game artist through DMU.  But as I think back now I've realized that it could also be a good thing, I'm going to see this as extra experience, a little more time to really get myself ready for the industry.

When I decided to come back to DMU and repeat the first year I did have a moment of doubt were I thought to myself, "maybe it's a sign that this industry isn't or me that maybe now is my chance to think of something else to do. A different path to take." But after thinking about what options I could go in, I instantly dismissed them. I knew that this is what I wanted to do one way or another, that I couldn't see myself doing anything else but being one of the many people that create video games and the like. I also realized it has never been my thing to give up, or to not see something to the complete end to we're there are no options or chances left, however many or little of them there might be. 

You could say I'm quite stubborn, but I just honestly want this as bad as the next person, even more now than I did before, since I experienced action and emotions you go through when you never get the answer you hoped for, which for me was to pass the first year, which is a little late to realize.
Last year I made my fair share of mistakes on the small things that you don't realize eventually add up and are actually major parts in the whole pipe line, the typical timescale and lack of judgement of it, balancing my time equally amongst all the aspects needed to be a game artist and eventually one of my biggest down falls, letting myself continue to randomly lose my drive and concentration at random times throughout projects. 


Of course this is where I make a huge list and list off all the typical things I'm going to do better and right this time, but honestly all I'm going to do is promise myself that this time I'm going to pass, that I'll stick to the time frame I have and have planned out for myself, that I won’t let myself concentration drift occasionally and finally to put just as much effort and hard work as I did last year.

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